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 M  I  N  O  R  .  R  E  P  O  R  T
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2020-09-19

FOR MISSIONS
    Use Augmented Reality

OLD COMPLICATION TABLES
    Safety Scene Events (1d6)
        1. A moderate injury (3 damage)
        2. A minimum injury (1 damage)
        3. Character goals partially failed, -2 in the next Scene
        4. Relevant (or another) useful item consumed or damaged
        5. You’ve covered your tracks or evidences
        6. You’ve heard about an additional situation, probably a rumour

    Normal Scene Events (2d6)
        2. A major injury (1d6+2 damage)
        3. A moderate injury (3 damage)
        4. A minimum injury (1 damage)
        5. Character goals partially failed, -2 in the next Scene
        6. Relevant (or another) useful item consumed or damaged
        7. A new enemy have been created
        8. You’ve covered your tracks or evidences
        9. You’ve heard about an additional situation, probably a rumour
        10. An additional location have been discovered
        11. A new contact or ally have been created
        12. Everything works flawlessly, reduce party Stress by one

    Risky Scene Events (3d6)
        3. The death of a character
        4. A character have been captured
        5. A major injury (1d6+2 damage)
        6. A moderate injury (3 damage)
        7. A character has been separated/lost from the party (if there is no party, an important NPC has been lost)
        8. Character goals partially failed, -2 in the next Scene
        9. Relevant (or another) useful item consumed or damaged
        10. A new enemy have been created
        11. The task takes twice times longer than expected because (roll again to find out)
        12. The task takes half the time expected because (roll again to find out)
        13. You’ve covered your tracks or evidences
        14. You’ve heard about an additional situation, probably a rumour
        15. A valuable item have been found
        16. An additional location have been discovered
        17. A new contact or ally have been created
        18. Everything works flawlessly, reduce party Stress by one

    Stress Table (1d6)
        1.  Argument - The character loses temper with the entire party, or arguing
            with a specific party member. It may put some adrenaline in the game or
            may help discussing personal background or life events, but will probably
            not cause negative modifiers.
        2.  Abusive - It’s like the Argument result, but way worse. The abusive
            character will increase the party stress by one. It may hurt someone’s
            feelings permanently.
        3.  Fearful - The character being reckless by it’s fears will cause the party to
            receive a -1 modifier in the next Action roll. Instead of fear it can be guilt,
            loneliness or any situation regarding a starting depression.
        4.  Hopeless - Will avoid to act or to help every time either it’s a combat
            situation or not, unless succeed in a Spirit save. Failing mean a -2 in the
            next Action roll. It can also be an anxiety attack or panic, a severe
            depression taking place.
        5.  Irrational - Says non-sense things, increasing the party stress by one.
            Will also refuse to rest, to heal, may not want to flee and may be
            irresponsibly to the front line of the battle, and unless succeed in a Mind
            save it’s reckless actions will cause a -2 in the next Action roll. The
            character may just being stubborn without being that much irrational, it’s
            still putting the party in danger though.
        6.  Paranoid - Refuse to rest, pass their turn if fail in a Mind save, may steal
            if it will help him surviving and might consume party resources to self
            benefit.

    Story Beats (1d6)
        1.  A man come through a door with a gun in his hands.
        2.  A nearby complex (room, house, building) suddenly explodes.
        3.  You’ve received a mysterious message (a beep, email, sms, a call) telling
            you to leave immediately your current position (room, bulding, planet).
        4.  An accident takes place nearby (like a car crash), who’s at there?
        5.  A friendly NPCs suddenly reveals as an enemy.
        6.  An unexpected person suddenly knocks on the door.


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