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M I N O R . R E P O R T
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2020-09-19
FOR MISSIONS
Use Augmented Reality
OLD COMPLICATION TABLES
Safety Scene Events (1d6)
1. A moderate injury (3 damage)
2. A minimum injury (1 damage)
3. Character goals partially failed, -2 in the next Scene
4. Relevant (or another) useful item consumed or damaged
5. You’ve covered your tracks or evidences
6. You’ve heard about an additional situation, probably a rumour
Normal Scene Events (2d6)
2. A major injury (1d6+2 damage)
3. A moderate injury (3 damage)
4. A minimum injury (1 damage)
5. Character goals partially failed, -2 in the next Scene
6. Relevant (or another) useful item consumed or damaged
7. A new enemy have been created
8. You’ve covered your tracks or evidences
9. You’ve heard about an additional situation, probably a rumour
10. An additional location have been discovered
11. A new contact or ally have been created
12. Everything works flawlessly, reduce party Stress by one
Risky Scene Events (3d6)
3. The death of a character
4. A character have been captured
5. A major injury (1d6+2 damage)
6. A moderate injury (3 damage)
7. A character has been separated/lost from the party (if there is no party, an important NPC has been lost)
8. Character goals partially failed, -2 in the next Scene
9. Relevant (or another) useful item consumed or damaged
10. A new enemy have been created
11. The task takes twice times longer than expected because (roll again to find out)
12. The task takes half the time expected because (roll again to find out)
13. You’ve covered your tracks or evidences
14. You’ve heard about an additional situation, probably a rumour
15. A valuable item have been found
16. An additional location have been discovered
17. A new contact or ally have been created
18. Everything works flawlessly, reduce party Stress by one
Stress Table (1d6)
1. Argument - The character loses temper with the entire party, or arguing
with a specific party member. It may put some adrenaline in the game or
may help discussing personal background or life events, but will probably
not cause negative modifiers.
2. Abusive - It’s like the Argument result, but way worse. The abusive
character will increase the party stress by one. It may hurt someone’s
feelings permanently.
3. Fearful - The character being reckless by it’s fears will cause the party to
receive a -1 modifier in the next Action roll. Instead of fear it can be guilt,
loneliness or any situation regarding a starting depression.
4. Hopeless - Will avoid to act or to help every time either it’s a combat
situation or not, unless succeed in a Spirit save. Failing mean a -2 in the
next Action roll. It can also be an anxiety attack or panic, a severe
depression taking place.
5. Irrational - Says non-sense things, increasing the party stress by one.
Will also refuse to rest, to heal, may not want to flee and may be
irresponsibly to the front line of the battle, and unless succeed in a Mind
save it’s reckless actions will cause a -2 in the next Action roll. The
character may just being stubborn without being that much irrational, it’s
still putting the party in danger though.
6. Paranoid - Refuse to rest, pass their turn if fail in a Mind save, may steal
if it will help him surviving and might consume party resources to self
benefit.
Story Beats (1d6)
1. A man come through a door with a gun in his hands.
2. A nearby complex (room, house, building) suddenly explodes.
3. You’ve received a mysterious message (a beep, email, sms, a call) telling
you to leave immediately your current position (room, bulding, planet).
4. An accident takes place nearby (like a car crash), who’s at there?
5. A friendly NPCs suddenly reveals as an enemy.
6. An unexpected person suddenly knocks on the door.
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